STUDIO - BATTLE ISLANDS: COMMANDERS
Battle Islands : Commanders is a card based strategy game for Steam and Mobile. My work on this project was focused mainly on helping shape and maintain the visual identity of the game. I was one of the main concept artists for the game and illustrated the majority of the character card art and marketing assets. Additionally I was also a heavy influence in both the final visuals and user flow of the UI and alongside player customization options available at release. --- Steam
STUDIO - BATTLE AGES
In Battle Ages I had multiple roles in the production pipline for this project. I concepted and created UI assets that were used across multiple platforms such as Apple iOS, Xbox One and PS4. I added many enviromental elements to the different ages in the project ranging from textures, foliage assets and colour balancing the worlds themselves. Working with the 3D department I also created the majority of the marketing material, using pre-made character assets to act as a base for paintover work. --- Facebook
STUDIO - BATTLE ISLANDS
In Battle Islands I was involved throughout the entire pipline of this game, taking on multiple roles. These involved the design and creation for some of the original buildings and their subsequent visual upgrades. I also took on to concept and create various UI elements that would be used across all the platforms that this game has been released on. Working with the 3D department I also created the majority of the marketing material, using pre-made assets to act as a base for paintover work. I was also heavily involved in the creation process for our TV advertisement. I did the majority of compositing, and helped guide the advertisement from pre-production though to the final cut. --- Steam
STUDIO - KINGDOMVALE
I joined the Kingdomvale project mid-production to concept and create chracters in vector. My time spent on this game also involved in the design and creation of various UI elements and final marketing elements for its release on Apple iOS.